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Sony still finds technical difficulties for Cloud Gaming

According to the CEO of Sony, Cloud Gaming still has latency issues to overcome before becoming interesting for gamers.

Sony was one of the first video game giants to invest in cloud gaming, including buying tech specialists like Gaikai in 2012 for $380 million and then its rival OnLive. However, the PlayStation manufacturer is not a market leader despite its Coud service launched in 2014, since dissolved in the PS Plus Premium offer.

The word to Kenichiro Yoshida, Sony PSG

“I think the cloud itself is an amazing business model, but when it comes to gaming, the technical difficulties are high,” Sony PSG Kenichiro Yoshida told the Financial Times, citing latency – either the fast response time demanded by gamers - as the biggest problem. So there will be challenges for Cloud Gaming, but we want to meet those challenges.”

Portable PS5 Ignore Cloud Gaming

However, Sony does not seem to be more involved in this market, at least not as much as its competitor Microsoft. As a clue, the next "portable PS5" which completely avoids Cloud Gaming to focus on direct streaming with the user's own console, over Wi-Fi over short distances.

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